Waking the workspace
An experience opens static-first. You land on the latest saved version, rendered from storage with no sandbox running — fast, and cheap enough that browsing your experiences costs nothing. Click Start editing to open a live session. Frontic wakes the workspace, connects the design agent, and the canvas switches to the live build. From then on, every change the agent makes appears as it happens. Workspaces don’t stay up forever. Leave an experience alone long enough and its workspace goes to sleep; the card on the Designer overview shows the state.
Sleeping never costs you work. The workspace keeps everything the agent authored through both sleep and archive, and saved versions live outside it entirely — so waking one back up brings the experience back exactly as you left it.
The canvas
The canvas renders your real storefront with the experience mounted in place of the container it replaces. The toolbar above it controls what you’re looking at.Viewport and zoom
Switch between desktop and mobile, and toggle between auto-zoom (fit the frame) and actual size. The agent checks its own work at phone, tablet, and desktop widths before calling anything done — this is how you check it yourself.Staying on the experience
The canvas is a real browsing session, so clicking a link in your shop’s header navigates away from the experience. The track toggle governs what happens next:- Pinned — the canvas snaps back to the experience whenever you drift off it
- Browsing freely — you can click through the shop; the toolbar shows where you are and offers a one-click way back
Selecting elements
Turn on Select elements and click parts of the canvas to hand them to the agent as context. Selected elements show up in the chat input, so “make this tighter on mobile” refers to something specific instead of something described. You can also attach a comment to a selection — a short note pinned to that element. Comments stay visible while you’re selecting and can be toggled on and off from the toolbar.Selection works against the live build only. Pick a saved version in the version picker and select mode switches off — a pinned version renders different markup than the one the agent is holding.
Build status
A status pill next to the version picker reports the current build: the build number and how long ago it landed, or the failure message when a build is red. The canvas keeps showing the last good render while a build is broken, so a failure never leaves you staring at a blank frame — but it’s worth checking the pill before you publish.Where the experience lives
Two settings decide where an experience renders. Open them from the settings button at the left of the toolbar.Preview URL
The page on your shop the canvas loads. Defaults to your project’s
first domain; set it to the actual campaign URL so you’re building
against the right page.
Slot to replace
The container on that page the experience takes over. Empty means
the page’s main content area.
Experiences created from Shopware come with both settings filled in — the CMS slot is the container, and the preview URL points at the layout’s storefront route. See Frontic Experiences in Shopware.
Working with the agent
The chat is a normal conversation, with a few structured moments.- Questions — when the agent needs a decision only you can make, it asks as a structured choice rather than a wall of text.
- Plans — for larger work the agent writes a plan and waits. Approve to let it build, or Request changes to send it back.
- Approvals — a few actions pause for a yes rather than proceeding on their own. You get Allow or Deny; most of a session runs without ever hitting one.
- Interrupting — Stop halts the agent mid-run. Use it freely; steering by interruption is the intended way to work.
Adding images
Click Add Images in the chat input to browse your shop’s media library, search it, and attach one or more images to a message. The agent uses them directly rather than sourcing stock imagery.The media browser reads from the shop connected to the project. Without a connected shop, attach images the agent can reach, or let it work with what’s in the catalog.
Stages
Every experience carries a stage — where it sits in your team’s workflow, independent of whether its workspace is running and independent of whether it’s published. It’s a label you and your team maintain, not something the system derives — an experience can sit in Complete with a sleeping workspace and a published version, and all three are saying different things.Archived means two different things depending on where you see it. As a stage it means you parked the work. As a workspace state it means the sandbox moved to cold storage. Neither implies the other.
Ownership and read-only viewing
Each experience has one owner — the person whose workspace runs the live build. Everyone else on the team opens it read-only. As a viewer you still get the full canvas: the latest saved version, every earlier version in the picker, and the share link. What you don’t get is the chat — two people can’t drive one agent. When the owner’s workspace is running, viewers can click Switch to live preview & follow edits and watch the build happen in real time, then drop back to the saved version. When the owner’s workspace is offline, the toolbar says so.Designer settings
Designer → Settings holds two project-level documents that shape every experience in the project. They’re the Designer’s counterparts to Studio’s Prompt and Project Rules — same idea, separate documents, so the two surfaces can diverge.Designer Prompt
How the Designer builds for this shop — visual direction, campaign
voice, and what it must never do. Appended to the Designer’s
system prompt in every session.
Designer Project Rules
What the Designer should know about the project — business context,
assortment, terminology, and the rules that apply to every
experience. Synced into the workspace on every boot.
Related
Publishing
Saving versions, going live, rollback, and sharing.
Design Library
The brand tokens every experience is built from.
Context Base rules
Guardrails shared across every build surface.
Experience Designer
What experiences are and how to create one.